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Webinar · Qt Group

Next-Gen Two-Wheelers:
Premium UX on
Practical Hardware

Hosted by Qt Group Qt for MCUs Two-wheeler HMI Automotive

The future of two-wheeler HMI is moving toward larger, high-resolution displays with feature-rich user experiences and seamless connectivity — but without the bill-of-materials cost of automotive-grade SoCs. This webinar explores how a new generation of cost-efficient MCUs makes premium UX feasible even on entry-level models, and what that means for embedded developers working with Qt for MCUs.

This webinar was produced by Qt Group. Crossware, as Qt's preferred partner for MCU projects, works with the same platforms and techniques demonstrated here across its two-wheeler customer programmes.
View on qt.io →

Key trends shaping two-wheeler HMI design.

Two-wheeler instrument clusters are converging on the same experience expectations as passenger cars — dynamic animations, navigation, connectivity, media playback — but at a fraction of the hardware budget. This session covers where the market is heading and how to meet those demands on MCU-class silicon.

What engineers take away from this session.

  • 01
    Hardware acceleration is not optional for MCU graphics

    Smooth, rich cluster animations on microcontrollers depend on hardware-accelerated rendering. Software-only composition at the frame rates demanded by premium two-wheeler UX is not viable on cost-efficient MCU silicon — understanding and configuring the available hardware layers is a fundamental engineering requirement.

  • 02
    Qt for MCUs supports a wide range of MCU capabilities

    From high-end automotive MCUs with dedicated 2D GPU engines to cost-efficient microcontrollers with basic display peripherals, Qt for MCUs scales across the hardware spectrum. Selecting the right MCU for the target UX complexity — and understanding what Qt for MCUs can extract from its hardware — is key to hitting performance targets.

  • 03
    Pre-rendering 3D animations is the key strategy for MCU-class silicon

    Real-time 3D on a microcontroller is not viable at production frame rates. The practical solution is pre-rendering complex 3D animations — tachometers, welcome sequences, transitions — as optimised image sequences that the MCU plays back using its 2D hardware. This is the technique that makes visually ambitious clusters feasible on constrained silicon.

From webinar concepts to production clusters.

The techniques covered in this webinar — hardware layer exploitation, pre-rendered animation sequences, Qt for MCUs on cost-efficient MCUs — are the same engineering approaches Crossware applies across its two-wheeler customer programmes. Vespa, KTM and Moto Guzzi clusters have all shipped using these methods on Renesas RH850 and Infineon Traveo T2G.

Crossware is Qt's preferred partner for MCU cluster projects — which means the engineering depth shown in this webinar is available as a direct engagement for two-wheeler OEMs and Tier-1 suppliers.